combat element
Air
The attacker may move the defender up to three spaces in any direction.
 
combat element
Earth
The defender is Stunned.
 
combat element
Fire
All models in the attacker’s influence zone, including the attacker, are Stunned.
 
combat element
Spirit
The attacker is Injured.
 
combat element
Void
The defender is Injured.
 
combat element
Water
The player who picked Water as the result may move the attacker up to three spaces in any direction. The defending player then places the defender in the attacker’s front influence zone.