general status effect
Curse
When a Cursed model makes a roll, an enemy player may remove the token to force the model to reroll all of the dice.
 
general status effect
Delay
Only models in the Healing House can be Delayed. A Delayed model cannot be moved to the Training Ground. At the beginning of a new round, remove one Delay token from each model that has one.
 
general status effect
Haste
A model with Haste may remove one Haste token at the beginning of its activation in order to either move a second time or take a second action during its activation.
 
general status effect
Lucky
When a Lucky model makes a roll, it may remove a Lucky token to reroll all of its dice.
 
general status effect
Moon Power
A Moon Powered model cannot be Stunned and cannot be Injured. When a model becomes Moon Powered, remove any Stun tokens it has. In addition, the model ignores models and influence zones when moving. At the end of the model’s activation, remove one Moon Power token.
 
general status effect
Poison
When a model is Poisoned, roll a die at the end of its activation. If the result is Water, the model is Stunned. If the result is Spirit, the model is Injured. After the roll is made, remove one Poison token. Stuns and Injuries caused by Poison do not earn XP or score points.
 
general status effect
Protect
When a Protected model is Injured, it may remove one Protect token to be Stunned instead. When the model is Stunned, it may remove one Protect token to ignore the result completely.
 
general status effect
Slow
At the beginning of a Slowed model’s activation, remove one Slow token. During that activation, the model may only move half of its movement, rounded up.
 
general status effect
Stun
A Stunned model cannot assist. When a model gets three Stun tokens, it is immediately Injured. At the beginning of a model’s activation, remove all Stun tokens on it. During that activation, the model may either move or take an action, it may not do both.